Sunday, 30 July 2017

Needy Cat Games Interview

This week I have another exciting interview for you to sink your eyes into.

James M Hewitt, former maestro of Games Workshop's Specialist Brands (and responsible for some of the most fun I've had in the last 18 months with games like Betrayal at Calth, Blood Bowl and the Silver Tower boxed games...), recently decided to go it alone and started Needy Cat Games based here in Nottingham (proving once again that my home town really is a hub of creativity).

James kindly agreed to an interview so that we can find out what his future plans are for Need Cat...

Where'd the name come from for your new adventure? Or do we need to ask?...

I’ve always dreamed of starting up my own indie games studio (apparently that’s what this is called!), and for years I’ve been coming up with name ideas. I think the name of a publisher or studio is really important, and it has to fit a few criteria. It has to be memorable, it has to be google-friendly (calling yourself “the games company” isn’t going to help you stand out in searches!) and it helps if it says something about the business.

At this point, I’ll introduce our cat, Helo. He is a right whiny lump of a creature, and never more so than when we’re trying to play a board game. He’s always trying to get on the board, knock pieces over, and generally make it obvious that the silly humans need to stop what they’re doing and give him some attention, right now. One time when this happened, I joked that if I ever started a games company I’d call it Needy Cat Games… and as soon as I said it, I realised it was probably the best idea I’d come up with.

Everyone I’ve mentioned it to at networking events and workshops (I’ve been getting very professional indeed, I’ll have you know) has remarked on the fact that it stands out, so I think it ticks the ‘memorable’ box. Googling “Needy Cat Games” only takes you to one site, so that’s another tick. And I hope it gives the sense that we’re a light-hearted company that doesn’t take itself too seriously. If nothing else, anyone who’s ever tried playing a game in the same room as a cat with probably be able to empathise!

How's it going so far?

So far, so good! Although I’m eventually planning to release my own games, I’m starting off by doing some freelance game design for other companies. Unfortunately I can’t say much more than that on the subject, for contractual reasons, but I’ve got a packed schedule for the next three months, and there’s already more on the horizon. In short, it’s off to a great start! I’m trying my best to stay focussed, though, and not get complacent – the majority of small start-ups die in their first year, and I don’t want to be one of them.

How did you family take it when you decided to start Needy Cat?

They’ve all been incredibly supportive! Many of them (including my partner, Sophie) have been nudging me towards doing this for a few years now, and when I made it public knowledge I actually got a few phone calls from family members telling me it was the best idea I’d ever had, which was really nice! I’ve never been afraid of putting the hours in, and my attitude from day one has been “if I can’t get the work I want, I’ll do whatever I can get”. When we first moved to Nottingham about six years ago, it was a real leap of faith – neither of us had jobs lined up, but we knew it was the right move to make. We both did temp work for a couple of months until we found more permanent work, and I know that in a pinch I could go back to that. I’m not saying I relish the thought of data entry or week-long admin jobs, but I’ll do whatever… and I think that’s put everyone’s mind at ease with regards to this venture. My own included!

It's still early days, do you feel a bit 'home sick' after working at Games Workshop?

I really miss the people, and the environment, I won’t lie! I spent the last year in the Forge World studio, which is a real melting-pot of incredibly talented people, so you can imagine the kind of bizarre conversations that happened on a daily basis. At the minute I only have the cats to talk to, and they’re way less entertaining.

Also, I miss being part of a team – but that’s entirely my own fault, isn’t it? When Games Workshop launched the Specialist Brands studio, it was myself, Andy Hoare (our manager) and Chris Drew (our sculptor). We stuck together through thick and thin, worked our socks off and had a great time doing it.

On the plus side, I’m still in touch with everyone there. Loads of us are big board game fans, so I imagine a few gaming nights will be happening! Also, several people in the office play airsoft on a regular basis, and they’ve tempted me along a couple of times, so there are plenty of chances for us to keep in touch.

What plans have you got for Needy Cat? Are there any particular types of projects you really want to work on?
Mainly, I’m looking to move more into board games than miniatures games. This mainly comes from my own gaming preferences at the minute; with a toddler and a busy life in general, I find it really hard to set aside time for painting armies! For the past couple of years I’ve been playing a lot more board games, as it’s so much easier to find the time for something you can take off the shelf and be playing in ten minutes. Also, the board games industry is in a really exciting place right now. There are new games coming out at an astounding rate, and the standard has never been higher. There’s so much innovation, too – I truly believe that there’s a board game for everyone out there. I’ve already got two or three games half-written, which I’ve been tinkering with for the past couple of years, so my very vague plan is to refine them, test them like crazy and get at least one of them released within the next twelve months. Fingers crossed, eh?

What's currently on your hobby desk?

At the minute, it’s been converted to my work desk! That means there aren’t any models, but there’s a PC, a printer, more sheets of paper than I care to admit, and it looks like someone hijacked a stationery supply van. When I get a chance, though, I’m halfway through painting an Old West Lawmen posse (Black Scorpion miniatures do a lovely range, and I’m looking forward to their upcoming skirmish game Tombstone), and I really do need to get around to finishing my Blood Bowl Orcs. I’ve had them for over a year now…

Has your toddler shown an interest in gaming yet? (I had a good game of 'Genestealers go for a picnic' the other day with mine, roll a six and they got a sandwich...)

That sounds delightful! She’s a little bit young at the minute – she’s mainly interested in bashing things together (or hitting me with them, more likely) – but when she’s a bit older I can’t wait to introduce her to this weird world we inhabit. There are so many resources and opportunities out there these days for parents who want to play games with their kids, and I’m really excited. Can’t wait!

Why do you think people, and indeed the younger generations, still like board games and table top war games?

I think there are loads of reasons. Video games, apps and other screen-related things are great, don’t get me wrong, but I think people are always going to crave a social experience, and table top gaming is a great way to achieve that. Video games used to give more of an opportunity for socialising in-person, but as they’ve become more complex and local multiplayer is more and more rare, people are keen to try other things. I’ve got several friends who used to spend evenings crowded around a pair of TVs playing 8-player Halo 2, but these days they’re utter board game fanatics. I think the two are linked!

Also, the variety of games has expanded so much. When I was in my teens, if you wanted to get into table top gaming, there was quite a barrier. Compare Warhammer 40,000 second edition, which was where a lot of people my age got started, to the new edition. Back then, if you wanted to get started you had to buy a big box, then you had to create an army from mostly lead (later pewter) miniatures, which weren’t cheap. You had to build them with superglue, paint them with a fairly limited paint range that wasn’t always formulated that well (reds and yellows, oh my)… and then they’d chip almost as soon as you started using them. You had to suspend your disbelief a bit, too, because most of the figures were mono-pose and you’d get entire units of identical models! You then had to get your codex, and the Dark Millennium expansion if you wanted to use the full rules… and then you had to learn those rules, which look a long time.

Coming in as a non-hobbyist, you could absolutely be turned off by that unless you were a very specific sort of person. These days, you can walk into a shop, be faced with a huge selection of multi-part plastic kits (which are more forgiving to build and don’t have the chipping problem), pick a couple that you like and be playing the game within an hour of putting them together. It’s so easy! I think this is Games Workshop following the trend of the industry as a whole, where across the board you can see accessible ‘gateway games’ springing up in ever-increasing numbers.

I’ve been to several social gatherings over the past five years where a game like Cards Against Humanity or Exploding Kittens gets pulled out halfway through the night, and everyone has a great time. Between this, and the number of web series out there (Critical Role, Tabletop, etc.) that are introducing table top games to non-gamers, the whole hobby is normalising. It’s not seen as anywhere near as geeky as it used to be, and more people are feeling better about being more geeky.

In short, it’s a golden age we’re living in! Hooray for that.

Sum up your ambitions for Need Cat Games in 4 words
That’s not easy! Maybe “Make games, have fun”?  

Sounds good to me!

Many thanks to Mr Hewitt! Very enlightening and full of inspiration. James is available for hire, and can provide services in table top game design, copywriting and design consultancy. Check out what's on offer at - a blog dedicated to The Horus Heresy and Warhammer 40k - Get in touch on Twitter: @davetgent

Wednesday, 26 July 2017

Taking Photos of Your Miniatures

Damn it, Games Workshop beat me to it. I was planning on writing an article about taking photos of your miniatures, and they went and did it for me!

What I'm going to do instead is complement their post with some tips of my own and tell you how I improved my own photography.

Les start with the pretty fancy image they included. This really is all you need to remember. A cheat sheet, if you will.

Most cameras will do...
I have to agree, my phone has a better camera than my camera has! And some pretty cool built in editing software, so yep, you don't need to go an buy a snazzy expensive camera, especially when you could spend that money on more miniatures!
What I would say is, spend some time to get to know the functions of your phone's camera, there are some settings on there that will instantly make your photo a million times better.

Light it up...
I've told this story before, but I'll tell it again. When I was hanging with the Four Dad's, Rich posted some pictures one day and my wife mentioned that he was a better painter than me! Should I have divorced her then? Probably, but one thing I value about my wife is that she's honest and she'll tell me how it is. Now, Rich is a good painter, but I think I'm just as good (he may disagree) so I wasn't taking that! I asked him what he'd done differently, and he said nothing... except buy a light box.

20 minutes later I'd purchased a light box off eBay for £25, which came with two daylight bulbs, and I've never looked back.

Daylight bulbs are the best for taking photos because they emit a white light that doesn't effect the colour of the item you are taking a photo of.

Also, with iPhones, for example, when you are taking a photo you can adjust the lighting level. If the picture looks a bit dark, tap the screen in the darkest area of the image and the picture should become brighter. So simple to do, so easy to forget.

If you're serious about taking photos of your miniatures, I'd recommend spending that £25. Even my wife agrees...

Crop it...
Now, this is something I wasn't very good at doing. Quite often I'd want to take a photo of a miniature and I'd chop the end of a gun off or something, and my wife would have a go at me about it. But that's ok, it's like training a puppy, you tell it enough and it'll listen!

Make sure the miniature is square and centred and all bits of it are visible. Unless you are showing off a particular detail or something.

The other thing is, don't try and put huge miniatures in a standard light box. You just wont get the lighting right. Either get a bigger light box (mine is 600x600, ideal for single miniatures, dreadnoughts, rhinos and squads of about 5. Not good for Fellblades, Storm Ravens or 20-man tactical squads!). For these you'd be better off with a plain sheet or against a white wall.

Set the scene...
The Games Workshop guide suggests that you take photos on a white background. I admit, they look good, but I prefer a black background for my wolves. That might just be because of the colour scheme though, I just think they look better.

I've also been looking at getting some sort of war scene for the background, like they do in the Horus Heresy books, to make the scheme look more epic, like part of a battle. Still searching, so if anyone has any ideas?...

The golden angle...
Only you can decide what angle this is, but is usually the direction in which the face is looking. For blog posts I try and take the first picture from this angle, and then spin the miniature round at 90 degree increments to show off the rest of the detail.

You want the picture at 'floor' height too, looking directly at the miniature, not down on it (unless you are showing off the base or decals on the top of a dreadnought, for example).

Sometimes you take picture and don't realise until you come to post it that the camera was focusing on a knee pad and you were trying to focus on the face. this could be because you are a bit too close. In this case, move the camera back and either zoom in, or crop the photo later.

Something not covered by the Games Workshop guide is effects. Either using apps like Instagram or the built in editing functions, you can change almost every aspect of the image, apply filters, spin it round and crop it.

Just don't over do it. You are trying to show off your painting skills, not your photo editing skills!

Also, I've found that if you are taking a photo of an unpainted work in progress, a miniature that's got several shades of grey plastic, a bit of green stuff and a resin shoulder pad for example, taking a black and white photo can bring it together and give you a better idea of the end result. Instead of looking like a miss mash of bits, it looks like a monotone photo of a finished miniatures. this is probably the best trick I can share that is not already covered.

I hope sharing a bit of my own experience is useful to you. I cannot stress enough the benefit buying a light box will bring!

Dave - a blog dedicated to The Horus Heresy and Warhammer 40k - Get in touch on Twitter: @davetgent

Sunday, 23 July 2017

Tinkering with games...


Shadow Wars: Armageddon
So, the last couple of weeks I tried something a little bit different: a multi-player games of Shadow Wars.

I'm sure we've all tried 3 or 4 player games in the past but I've typically found that any un-even number of players tends to result in an un-even game. Either two gang up on one, or two engage leaving the third free to do at they please, and only engage each other at the end of the game.

Well, Shadow Wars is geared up a little differently. The main incentive is to collect promethium and loot. This being your objective, you are forced to defend or attack whoever else is going for a particular objective.

The second, and more subtle incentive I found was the short distance move. Even infantry in 40k have a 6" range, so you can move pretty quickly in a plan to take out one enemy and still have time to capture objectives.

But in SW:A, players tend to have a 4" movement as base, so are almost forced to act alone as there is little time to both wipe out an enemy and still capture objectives. Objectives have to be the number one priority, meaning you attack or defend whoever is also going for it.

Overall it has been pretty fun, and we still have several games in the campaign to refine things.

8th Edition 30k
My next challenge: using 30k armies in 40k. Me and my 30k gaming buddy often tweak the rules to suit the scenario. We've also both tried 40k 8th and like it. So we're going to have a go at playing 30k with 8th edition rules.

Generally, all of the 30k Space Marine units rules will already exist, in terms of the Space Marine Codex and the Forge World Imperial Armour book. From what we can see, the main things that will be missing are a couple of units (like Breachers) and Legion Rights of War, so we're going to have a think about them before playing a couple of games in the near future.

For things like 20-man tactical squads, theoretically it shouldn't be any harder than factoring up the points. Yes you need to consider balance, but if you are both playing the same set of rules it can't go too awry.

I know there's a 'fandex' in existence, so we'll take a look at that too.

We've asked ourselves why we don't just move back to 40k, but personally I love 30k. I love the background, the miniatures and the community, and if I want to remain part of that community, for instance playing in tournaments, really I need to stick with the rules system, so I'm looking forward to seeing the release of Forge World's new rule book. In the meantime, this is a bit of fun to allow us to use our armies against our 40k friends.

Sorry it's a short one...

Dave - a blog dedicated to The Horus Heresy and Warhammer 40k - Get in touch on Twitter: @davetgent

Thursday, 20 July 2017

Shadow Wars: Necrons vs Eldar Vs Ad Mech


Last night saw the opening game of a 3-player Shadow Wars campaign. Myself and the other two players have been working on our kill teams for the last couple of weeks. We all chose to paint up something new, so to begin with, last night saw us reveal the work we'd put in.

Sadly, I didn't get a close up of the Eldar, so I'll make sure I do that next time. Gav had done a fantastic job of painting the diamonds on his miniatures. That's one of those paint schemes that has always put me off even having a go...

The 3-way game rules are pretty similar to the 2-player rules with an added 2d6 roll at the start of each turn to see who goes first, which really spices things up.

The aim of the mission was to collect the promethium barrels from the centre  of the board and take them back to our corner.

We each set up 12" from a corner and started to tentatively make our way towards the barrels.

I'd selected 3 guys with basic weapons, my Alpha was set up for close combat and then I spent a lot of points on a guy with a really expensive sniper rifle. This scenario was ideal! I moved him up to a position overlooking the promethium cache in the middle of the board.

Turn 1, 2 and 3 also saw me trading shots with the naughty Necrons (who looked fantastic in their chrome paint scheme, great work Chris!).

I think it was Turn 4 when the Eldar pounced, grabbed three barrels, but subsequently got taken down almost immediately. This will be why everyone was hanging back then... In Shadow Wars, if you go down but someone is within 2" of you, they can help you back up. unfortunately the entire Eldar team got put down, which saw them spend the rest of the game dragging themselves to safety...

With the Eldar down, it was left to the Necrons and Mechanicum to try and snatch the loot. I managed to grab one barrel, and as I tried to get that off the board, the rest of my team spent the remaining turns shooting at the retreating Necrons, who had grabbed three and were making a dash for their corner.

After two turns of tactical retreat I accidentally won the game. With the Eldar down and choosing to fail the Bottle Test on Turn 6, and the Necrons grabbing 3 barrels to escapee the board, it meant that I was the last player on the table and by default, the winner.

The one member of my team that went down in the game managed to recover. However, and more interestingly, one player from each of the Necron and Harlequin teams rolled 'captured' on the table, which means I got myself some prisoners! In terms of Promethium, I gained 3, the 'Crons got 3 and Eldar 1. You need 15 to win the campaign, so the difficult decision is, do you keep that in your bank or spend it on a Special Operative next game?

In summary, the 3-player game wasn't unbalanced from what I can see and it was very 'busy', none of the turns were without any action. We had an objective and so that was our focus. The Eldar may feel a little different about 'balance' considering they all got taken out as soon as they headed for the promethium cache, but I didn't feel like both of my opponents were ganging up on me.

I'm looking forward to Game 2, which is going to be a three-way rescue mission as the Necrons and Harlequins try and rescue their captured team members. Not that there will be much left of them once my Enginseers have stripped them of their Xenos tech...

Lastly, you might have noticed a little less posting from me lately? That's because I have been in the middle of completing my Doctorate. The great news is that I passed with only a couple of amendments to make, which I plan to do over the next week. And that leads straight into the next heads up; you probably wont hear from me for a couple of weeks now, but when I get back I'll be diving straight in with a couple of posts about my Armies on Parade plans (are you entering this year?).

If you need to fill the void left by me over the next two weeks (I know you'll miss me), make sure you check out the latest adventures of Abaddon and his space cat, or musings from the mighty, Gemmell Award winning Gav Thorpe (and make sure you congratulate him on this fantastic achievement).

Dave - a blog dedicated to The Horus Heresy and Warhammer 40k - Get in touch on Twitter: @davetgent

Friday, 14 July 2017

How do you pick your army?

It's a question that comes to us all, how to pick an army?

The first question, I guess, is, what is the army for?

Is it for painting? Is it for playing with? Is it for a particular event? Is it for collecting for the sake of collecting?

I've had armies that fit all those titles, but first and foremost I'm a painter. I generally convert and paint cool miniatures, and then try and make them fit my army... which is probably why I generally lose. What do you mean a squad of lightning claw equipped veterans are useless against tanks and boarding shields?! Surely the coolest miniatures win? No? oh, ok then...

Heavy bolters are great yeah?

Then I guess I'm a collector. I used to have to have at least one of every unit in a codex. I don't have time or space for that these days, but that's how I used to do it.

These days I like to paint with a fully painted army if I can. I'm finally at the point where I can actually field the army I want with fully painted miniatures, but it's taken about 3 years to get that core 3000pts fully painted. I keep getting distracted by cool conversions, 'taking a break from infantry' to paint a tank or three, or more recently by mini games such as Shadow Wars: Armageddon.

What do you mean he wasn't part of my
original 2017 army painting challenge?!

But now I have that core painted and I am playing a lot more than I used to, I'm definitely choosing what I paint so that I stand at least have a chance of winning. It's ok if I lost that one game that I played every year, but I'm playing one game or another at least once a month now, and I don't want to be losing 12 games a year! So the next think I paint will be aimed at giving me a competitive advantage.

However, there's also the mini projects. As I mentioned, I'm about to play quite a bit of Shadow Wars, so I had to paint up a legal army. It's only 4 or five miniatures, but still, it's time taken away from painting my main Space Wolves army... The Mechanicum do look cool though, and it's given me a chance to paint something new. So I guess this army kinda ticks all the boxes: it's cool, there's one of every unit and I'll be able to game with it!

And lastly there is the dreadnought army I'm painting up. I've chosen the army primarily because it will look awesome!! But I have picked the miniatures based on whether they will be cool or not. Plus it is something completely different to paint. I started out trying to get 12 dreads into the 3000pts, but that has shrunk to 10. But still, a whole contemptor dreadnought army is gonna be cool! And might even win a game...

 So, how do you pick your army?

 Dave - a blog dedicated to The Horus Heresy and Warhammer 40k - Get in touch on Twitter: @davetgent

Shadow Wars Painting Progress - 14/07/2017

Ah man, it seems like I've made no progress this week, but actually I look at these photos and think that actually, I've made a load of progress!

I'm really liking the way the colour scheme for these Mechanicum guys has turned out, so much so that I've given it a shot on my Primaris Marines too.

I'm not sure the Mechanicum will be completely finished in time for their first campaign match next week, but they have more than the three colours I promised I'd get on them. And then I remember this is only the core force! there's another 9 guys (specialists and recruits) to paint for next time...

I've also finished all the blocking out on the Space Wolves Terminators I'm painting for a friend, and my rhino is pretty much there now too. What I really need is some Agrax Earthshade, I've run out!!

I've also nearly finished this guy... after 3 years!! My wife will be happy :-)

What have you guys been up to this week?

Dave - a blog dedicated to The Horus Heresy and Warhammer 40k - Get in touch on Twitter: @davetgent

Monday, 10 July 2017

Hobby Progress - 10/07/2017

I was thinking to myself that I hadn't had a lot of hobby time recently but then I started writing this progress report...
Finally finished sticking together my Shadow Wars army... got their first game next week so they need some paint on them now!

I also sat down and took some pictures of my miniatures to send off to White Dwarf. They needed a white background and I tend to use black for all of my blog photos. Here's a couple...

Me and my son have been playing some games. He's been setting up terrain and rolling dice to make things move anyway, so that definitely counts! It's really interesting to see his imagination and what sort of mechanics he applies as the game develops. I find this really cool anyway.

He also helped me stick some miniatures together, selecting all the parts for me to cut and glue (can't trust him with a scalpel yet...) and then painting it up himself. (shout out to @_barefootdragon for these bits)
I got my hands on some Primaris Marines and stuck those together. I'm not convinced by that Sergeant's pose. Even before I chopped his hand off and replaced it with a power fist, he kinda looks awkward. However, these miniatures are so easy to put together and so easy to paint too. I could quite easily paint up the whole box set!

Not got a name for these guys yet, going to do a Space Wolves successor though, hence the wolves bits.

However, I do want them to be completely different to my 30k Space Wolves, and continued the theme for the Mechanicum Shadow Wars squad. Here's my two test pieces.

And lastly, here's a look at my project table... I'm currently painting some Terminators for a friend, the rhino for my 30k Wolves and then the Primaris and Mechanicum guys... I've got two weeks to finish this lot before I go way for a while, wish me luck!

What have you been up to? What do you think of the Primaris/Mechanicum colour scheme?

Dave - a blog dedicated to The Horus Heresy and Warhammer 40k - Get in touch on Twitter: @davetgent

Friday, 7 July 2017

Battles in the Rage of Darkness - Game 2

Once again on a Monday evening, myself and Rich convened at Dave HQ for the second battle of our campaign (overview here).

I've got to say before I begin too, that this was the first game we'd played with 100% fully painted armies. Rich and I had both been working on these armies for a number of years now and it's always been a challenge to manage 'real' life and 'hobby' life, so having the armies that we wanted (not just what we happened to have painted) fully painted up was a real pleasure to play with.
This was a 1500pt Zone Mortalis game, played on a 4' x 4' board. The set up this time was quite ad hoc:
  • Set up in diagonal corners, 9" from the centre point;
  • There were 3 objectives, worth 2VPs each - you just had to touch them to claim them;
  • There were 2 non-player units who appeared on a tile when someone entered that tile. To randomise this, each time someone entered a new tile they had to roll and on a 6, the unit appeared. We then had to roll against leadership to try and win them to our cause, if we lost, they got a free Overwatch shot at us. Thereafter they shot at the closest unit each shooting phase;
  • Winner was the person with most VPs by turn 5.

Set up
We set up in diagonally opposite corners, each placing one objective and then a third objective in the middle.
We used blip counters, one for each of our units plus two additional blank counters for extra spice. It was also fun using the new scatter terrain I've painted up since our last game as additional cover.
I won the roll for my Wolves to go first...

Turn 1
Turn 1 saw both sides furtively move their blips about to stay out of line of sight... The scatter terrain really helped break up the large open areas without making them feel just like more corridors.

Turn 2
Turn 2 saw the Wolves and Fists both reveal several squads and the two waves of yellow and grey crash into one another!
The Grey Slayers galloped forward but were hit with a lot of over watch fire before failing their charge. When they did get into combat later, the Breachers managed to slay the rest!  
 You can see here that the first of the mystery squads appeared. They didn't manage to fire but the tactical support squad managed to kill two of their own in the return fire by rolling two 1's...
The Space Wolves rumbled forward/ Even the Leviathan failed to kill many. Breachers with an Apothecary are pretty much invincible!!

The Imperial Fists Leviathan started shooting and knocked out one of the Space Wolves' dreadnoughts!

Turn 3
Turn 3 was pretty similar to turn two to be honest. The Wolves charged forward only to be brought down by over watch fire. Those that did make it into combat struggled to kill anything due to the invulnerable save from various rules. The Boarding shields on the Fist's breachers also meant they lost their bonus attack for charging (and we won't mention that I forgot I'd selected 'Pale Hunters' for my army, which meant we gained an extra attack on the charge).

These Fists were truly like the stone fortress they prided themselves in building.

There were a few challenges between Characters though, all of which went the way of the Fists. Again, I probably forgot a number of special rules...

After collecting the objective, my second Contemptor went off to make light work of the second mystery squads that turned up.

Another challenge between mighty heroes!

You can basically see that Turn 3 was where all the action was!

Turn 4
Turn 4 became a bit of a mopping up exercise for the Fists

My Contemptor did manage to take down a few Breachers but, but not as many as I'd have liked.

Turn 5
In all honestly, all that was left for the Wolves to fight for in Turn 5 was their dignity and little bit of honour as they laughed into the faces of those that killed them.

But then, finally, two giants collided and all the world paused to watch them do battle...
The Wolves Leviathan crushed the Fists Leviathan in the first turn of combat with his snippy claw, and then faced a new foe as the Fists Terminators charged in to avenge their fallen brother! Three went down but the remaining veterans will live to fight another day! 
 And that's how the board finished up. I'd managed to grab two objectives but there is still a sea of yellow within the damaged ship's corridors...

Rich won this one, so collects another Command Point for use in the last game.
The Imperial Fists Legion rule Stone Gauntlet makes it really hard to kill these guys. I've decided that next game I am going to have to stop focusing on being nice and fluffy and really try and bring some pain.

Next game is 2500pts 'Centurion' style (no units with wheels or tracks) on a normal 4'x4' board. - a blog dedicated to The Horus Heresy and Warhammer 40k - Get in touch on Twitter: @davetgent