Tuesday, 28 February 2017

So, what about Nikea?

So I've been reading a couple more Heresy novels lately, one being Angels of Caliban, where we learn that not only are the Dark Angels still employing librarians but they have the Dread Wing, a complete chapter of marines with weapons that fire warp weapons! This was one of the six wings originally created by the Emperor, so we know it has his blessing.

Image result for Nikea, warhammer 0k

Looking at the bigger picture, the majority of the Primarchs that wanted the Thousand Sons sanctioned, ultimately resulting in the judgement at Nikea, followed by the Burning of Prospero, soon turned traitor. If, like some think, the Big E really knew that the heresy was coming and which legions would side with Horus, why did he sanction Magnus?

Then we have the Space Wolves, a whole legion completely exempt from the judgement at Nikea and free to use psychers.

As soon as the Heresy breaks, pretty much every loyalist legion decides that Nikea doesn't apply to them and all re-form their Librarius.

What I'm kinda getting at is, why was everyone so down on the Thousand Sons when they are blatantly ok with using psychers themselves?

The only guys that didn't like using psychers were the legions that turned traitor (Mortarian and Perturabo being the principle Primarchs in this quarter). I don't count Russ because he's blatantly a hypocrite in this instance. So where were all the loyalists at Nikea to defend Magnus?!

Another question is, what will Magnus do when he finds out it was Horus that ordered Russ to destroy Prospero and kill him, not the Emperor? I predict he'll be the 'traitor Primarch that turns loyal' that there have been rumours about. Maybe he'll take the Big E's place on the throne, to atone, whilst Guilliman re-conquers the galaxy? We shall see I guess.

Just some random thoughts about psychers, feel free to chip in...

Dave

theerrantwolf.blogspot.co.uk - a blog dedicated to The Horus Heresy and Warhammer 40k

Thursday, 23 February 2017

Land Speeder Squadron

As part of my 2017 painting challenge I re-based these guys with some pieces from the Sector Imperialis medium basing kit.

Still undecided as to whether to add some pack markings, what do you think?




The reason I have used Land Speeder Storms is because I don't really like the 40k Land Speeder and I don't really like the 30k Land Speeder, so I brought two of these and added some multi-meltas so that they are counts as Land Speeders in my 30k force.






 
Hope you like them. Let me know what you think (especially about the decal situation...)
 
Dave

theerrantwolf.blogspot.co.uk - a blog dedicated to The Horus Heresy and Warhammer 40k

Wednesday, 22 February 2017

New innovation at Warhammer World

On a recent visit to Warhammer World for a game with some buddies I happened to use the downstairs toilets and found a new innovation from Games Workshop: The flip down hobby case shelf.

Absolutely great for holding your cases whilst you use the Gents. Can't wait until these are rolled out at other hobby centres around the country...


theerrantwolf.blogspot.co.uk - a blog dedicated to The Horus Heresy and Warhammer 40k

Monday, 20 February 2017

Magnus is a knob...

I stand by the title of this post, Magnus the Red is a knob in 30k. After playing my Wolves against some Thousand Sons using the Inferno rules at the weekend, I can see why his brothers hated Old One Eye...

To put this in perspective, I'll give you the run down on the battle.

It was 3000pts of my wolves teamed with 3000pts of Raven Guard against 3000pts each of Iron Warriors and Thousand Sons. We knew Magnus and Perturabo , along with two knights and a whole host of Iron Warriors goodness, were going to spank us, so we opted to go first and set up accordingly. Get as many shots in before the king of witches turned up.



What then happened, quite quickly, was a giant horse poo hitting the intake fan of an Airbus A380...

They seized the initiative and took first turn. First psychic phase Magnus teleports into the heart of my wolves. He doesn't scatter and his coming heralded an 18" diameter D-strength blast which inflicted 2D6 hits on each unit. I mean, WTF!? This takes out my Fellblade, both Spartans and 2 assault squads. Only my heavy weapons squad survived unscathed (I do not even know how...).
Magnus has also cast Invisibility on himself and his squad, so what little army I did have left couldn't shoot at him: they were stunned from the initial blast, meaning they could only fire snap shots and the invisibility spell gave a -1 modifier to hit, essentially meaning I needed to roll 7's to hit!



The game then proceeded to have me charge at the Thousand Sons terminators and slowly die a death unworthy of the Route!

The Raven Guard over on the other side of the board were faring little better against the Iron Warriors. Every enemy death after Turn One became a moral victory.




Don't get me wrong, part of my love for Heresy gaming is the fluff, and Magnus would do exactly what he did today in a novel. But it doesn't make for fun gaming. And if Old One Eye can do this, what is the Big E going to do when he finally comes? What I do know is that I'll be adding him to my army whenever I play Thousand Sons!

In the mean time I think I better get myself some Sisters of Silence...


theerrantwolf.blogspot.co.uk - a blog dedicated to The Horus Heresy and Warhammer 40k

Friday, 17 February 2017

Army painting challenge - Part 1

So, this is a new feature that I'm going to run over the next 12 months, so you can see my progress on this years painting ambitions. I'm hoping to get all of the miniatures needed for my two 30k Space Wolves army lists (3000pts of Zone Mortalis and 3000pts of standard force organisation) completed by the end of the year, and this challenge is going to motivate me to do that!

As a man who works quite a few hours a week and who has a busy toddler to 'handle', I don't get as much painting time as I used to in my youth. A couple of hours a week maybe. This seeming lack of progress can sometimes get me down, so what I have decided to do is buy a couple of days extra annual leave this year and have some 'me' time, where hopefully I can get a bit more painting done in the comfort of my own home :-)

I had one such day recently. I'll start with a list of this year's painting projects. I think I set this out last month as my New Years resolutions, but once I'd emptied all the boxes I had a real idea of what I was dealing with. The release of Inferno has also caused me to have to re-work some of the squads I was planning on painting. Adding ten power swords to my Grey layers squad also proved trickier than I imagined!


So the list for painting
20 Grey Slayers with close combat weapons
20 Grey Slayers with bolters
20 assault marines
11 terminators
1 Forge Lord (Iron Priest)
4 heavy weapons guys
1 Spartan assault tank
5 Death Sworn

For re-basing:
Large flying stand
2 small flying stands
5 heavy weapons guys

After 7hrs I managed to stick all the power swords on the Grey Slayers, sort out the flying bases with some of the 40k basing kits and textured paint and undercoat everything and then base coat everything, using Chaos Black and Mechanicum Standard grey spray cans from Games Workshop.


 
I feel it was a great start. Everything that I want to paint is now stuck together and base-coated, meaning I've just (just) got all the details to do now.
 
As I've got two army lists: one for Zone Mortalis and one for standard 30k games, which means there is no real priority in painting these, they just all need doing now! haha. I'll book another day off in a few months to make another leap forward, but in the mean time I'll chip away as much as I can.
 
Thanks for reading.
 
Dave

theerrantwolf.blogspot.co.uk - a blog dedicated to The Horus Heresy and Warhammer 40k

Thursday, 16 February 2017

Modelling Rivets

If you follow me on twitter or have read some of my posts on Reddit recently, I've gone a bit OCD on trying to model rivets on things. The main reason being that I got some pretty cool looking boarding shields recently, but I felt they just needed that something a little bit extra... the thing that was missing was rivets!

There are a number of techniques out there for modelling rivets, and I've tried most over the years: dabs of PVA glue, modelling them out of green stuff... these techniques always look a bit meh and take me an age to do. So I was looking for a short cut.

Zinge Industries also sell a couple of different types of resin rivets. I got myself some of these:
  
They are attacked to flexible strips of plastic and do look good, but they're no good for adding to the boarding shields unfortunately. Great for barrels, not so good for shields.
 
So, back to scouring the web for me...
 
Then I came across these from Archer Fine Transfers. They're a military modelling company and these sheets of rivets are designed for tanks and things. They are essentially 3D resin rivets on decal backing paper, so you apply them exactly the same way you would with decal/transfers.

 
I just used the same method I described in an earlier post, using micro sol to dissolve the backing.

 
Personally I think they look great and I have been sticking them on everything! So easy, I did 10 boarding shields in 20 minutes, plus a couple of other guys...
 
As you can see, I applied the transfer before I painted the model, but you don't have to. Those military model guys just apply them over the tope and leave the rivet black.
 
But the proof is in the painting test: are the rivets pronounced enough to allow them to show up when you paint them? So yesterday I painted one of the shields up and here's the result:

 
I dunno about you guys, but that looks good enough for me, and with the ease of use, I can't recommend these highly enough! And there are so many on a sheet that they'll keep you going for a while.
 
Anyway, I'm happy so I thought I'd share these with you.
 
Dave

theerrantwolf.blogspot.co.uk - a blog dedicated to The Horus Heresy and Warhammer 40k

Tuesday, 14 February 2017

Battle Report: Imperial Fists Vs Space Wolves

A few months ago you'll have seen that I painted up Leman Russ. As a long time Space Wolves fan, player and collector, he is the jewel in the crown for my army, as any Primarch mini should be really.

I'm not much of a gamer but last night I had the chance to try Russ out on the field against my mate Rich's Imperial Fists.

Rich came over and we set up a small Zone Mortalis board. Nothing serious, Rich wanted to try out his Leviathan Dreadnought and I wanted to take a look at the rules for Russ and the Grey Slayers before a big game at Warhammer World this weekend.


Russ has either 7 or 8 Instant Death-causing attacks, depending on which weapons he selects. He has 6 wounds, he ignores Instant Death himself, likewise he causes Fear and is immune to Fear. blah blah... (I'm not a rules buff). He has special armour that modifies enemy To Hit rolls and depending on which blade he is using, he can re-roll his own To Hit and To Wound rolls.


Everything there is pretty close to the fluff. the only thing I wouldn't bother about is his firearm; it's a pretty weak side arm which means it won't be up to much in battle...


So how did he do on the day?

All I can say is that "I was there the day Russ ripped apart a Leviathan Dreadnought... and then slayed Sigismund and a squad of Templar Brethren without as much as breaking a sweat."


Lets be honest, the set up wasn't ideal, but Russ and the Grey Slayers can move, run and attack each turn thanks to their special rules, so they moved across the board pretty quick. The Leviathan Dread was equipped with a Flux Bombard, some sort of grav weapon which is pretty nasty. It started picking off my Grey Slayers as they closed in and even took 2 wounds from Russ before he charged it. I want one!


But once Russ got into combat, he made swift work of the Dread. I wouldn't usually recommend charging a dreadnought though. His axe gives him 8 strength 8 attacks on the charge, which is a lot, but you'll be needing 5s and 6s to take Hull Points from strength 13 armour. Even with the ability to re-roll To Hit and To Wound rolls, I only took three Hull Points in the first round due to the Leviathan's 4+ save (thanks to Armoured Ceramite and Anatomic Shielding). The Leviathan took one wound back that go.


Russ finished the Dread in the second round of combat and then moved on to Sigismund and his squad of Templar Brethren. Usually Sigismund gives me a headache, nothing can defeat him barring a Fellblade shell to the face. But in this instance Russ and his 8 strength 8 attacks, on superior initiative, took him out without even suffering any attacks back, never mind wounds...


Having the Grey Slayers supporting him was great. Their ability to take power swords for 5pts a piece is nothing short of amazing, and with 10 of them equipped, they also helped cut the thread of those Sword Brethren, who again usually serve as a thorn in my side in games against Rich.

What else is there to say really. The new rules really reflect the way the Space Wolves are in fiction and I'm really looking forward to getting them out in a big, competitive game at the weekend (words I never thought I'd hear myself speak...). The 'move, run, assault' special rules might have people daring to take an all infantry army too, exactly the way wolves are depicted. Potentially you could even be in combat in the first turn of game, assuming you roll really well!

EDIT: as has been pointed out, I've realised I played a couple of Russ' rules wrong. He'll get 7 attacks on the charge. I only used his Axe in this so that should have been 7 strength 8 AP2 attacks on the charge, re-rolling a single failed To Hit roll (Master Crafted) but re-rolling all of the failed To Wound rolls (Sunder).

What have your experiences been?

Dave

Post note: This post is dedicated to Ginger the guinea pig. Rich was bringing Ginger down to us for re-homing (as good an excuse for a game of 30k as ever...), but sadly he didn't make the journey. Guinea pigs are notoriously anxious travellers and obviously it was a bit too much for him.
RIP Ginger.

theerrantwolf.blogspot.co.uk - a blog dedicated to The Horus Heresy and Warhammer 40k

Friday, 10 February 2017

Hobby Update: 10/02/2017

Hey there! And how are you? Got much hobbying done this week?

My week has actually been filled mostly with thinking about hobbying. The new Space Wolves 30k rules are now out there and I have two games in the next 4 weeks so I've had to do some real thinking about what to focus my time on; switching squad load outs and realising I don't have enough power weapons in the bitz box has sapped most of that time!

 
I did get out to Warhammer World on Wednesday night to try out Burning of Prospero for the first time. I bought that for the minis but hadn't actually played the game, so it was good to get it out of the box.



My initial thoughts were that the game mechanics were ten times more complex than Betrayal at Calth, but after two games it was actually pretty much the same, just different.

I played Thousand Sons, seeing as I usually play Space Wolves in every other game, and I actually won (maybe it's the army  choice, not actually my playing that is the cause of ten years of losing then?...).

Some of the psychic powers are really good, and the flame wall one in particular was good in the Zone Mortalis-type set up. I managed to make the Wolves march the long way round pretty much every turn!

 
The Wolves killed my Captain in the first turn. I then regenerated him... they then killed him... I then regenerated him... this happened 4 times over the course of the game and in the end he only managed to kill one guy! It became a bit of a joke.
 

You might have also seen the Gav Thorpe interview posted on Four Dads of the Apocalypse? Getting that written up was a challenge in itself. I've never actually interviewed a person (other than in a work capacity). Hopefully you like it.

Anyway, back to the sticking of plastic soldiers for me... have a good weekend!

Dave

theerrantwolf.blogspot.co.uk - a blog dedicated to The Horus Heresy and Warhammer 40k

Thursday, 9 February 2017

Warhammer 40k 8th Edition - What about the D6?

Everyone is talking about the rules that might change when 8th Edition drops, but I don’t think that will be the biggest change, especially if the core book will form the basis of both 40k and Age of Darkness, there’s just too many codices, expansions and army books that would need updating. Image result for d6 dice  
No, where I think we’ll see the biggest changes. I think we need to look at the swathe of board games released over the last 12 to 18 months to see where Games Workshop will be making the biggest changes in an effort to speed up the game. 
 
Games like Space Hulk, although fun, have game dynamics that are very specific and too basic to adopt in standard 40k. I think the two that will be influencing the game the biggest will be Betrayal at Calth and Burning of Prospero, and I think it’ll be the dice we’re rolling and the phases that make up the game that will see the biggest changes. Let’s take a look at these two in more detail.
 
Dice
In Betrayal at Calth we have a game that uses unique D6, but D6 none the less (so could be easily ported to 40k). The attacker’s weapons have a number of D6 associated with them (like 40k). The attacker roles for ‘hits’ or ‘critical hits’, forming a pool of ‘hit’ dice. Where ‘critical hits’ have been rolled, the player can opt to activate a ‘critical effect’ from the weapon in the squad, so if you have a plasma gun, missile launcher and 6 bolters, you can select which of these weapons’ ‘critical’ effect is used.
 
The number of ‘hits’ is nullified by a number of ‘armour’ roles from the defender, and if the balance is greater than the defender’s ‘stamina’, they die.
 
In Burning of Prospero we do something very different. Rather than the weapons having a number of D6 to ‘hit’, weapons can have D6, D8, D10 or D12, depending on the strength. And they just have a single dice per weapon. Likewise the defender has a number of ‘armour’ dice equal to the number of attacks, but some of these can be upgraded from D6 to D8, D10 or D12 depending on the armour within your squad. The defender roles and the dice roles are compared, highest against highest, second highest against second highest, etc. Where the defender wins, the attack is nullified. Where they lose, the successful attacks form a pool, and if this pool is larger than the stamina of the defenders, they are removed from play.
 Image result for burning of prospero diceImage result for betrayal at calth dice
Both of these are nice and simple but doesn’t remove the need to role dice (which we all like, don’t pretend you don’t…). What it also does is remove the time needed to refer to ‘to hit’ and ‘to wound’ tables.
 
Phases
What both Betrayal at Calth and Burning of Prospero do is remove and/or combine game phases, instantly speeding the game up. There are nuances in each game but ultimately they have two main phases:
  • a movement phase, which combines movement and charging
  • an attack phase, which combines shooting and close combat
From my experience this is much quicker than playing a separate movement, shooting and assault phase and I can easily see this being adopted.
  
You could say that by combining the shooting and assault phase, you have less chances to kill the enemy in a 6 turn game, but who says we are going to have 6 turn games in the future? If the game play is much quicker, we just play until one side or the other wins. This does raise questions such as “how do we claim objectives at the end of the game then, if there is no end?” but both boxed games, and Space Hulk generally have rules like “the winner is the person who holds an objective for two turns”, for example. 
 
In my opinion, both changes in the way we role our dice and mixing up the game phases are easily doable without changing the words about special rules too much so I can easily see the boxed games being trial runs for 8th Edition 40k.
 
What do you think?
 
Dave

theerrantwolf.blogspot.co.uk - a blog dedicated to The Horus Heresy and Warhammer 40k

Tuesday, 7 February 2017

Space Wolves Jet Bikes

As with my bike squad, these guys form an advanced recon wing of my Space Wolves army.


I painted them up with the same unit markings, to show they are part of a combined detachment.



I wasn't sure about the jet bike models at first, but they have definitely grown on me...

 
I've not had a lot of success with them in-game though. Any tips?


Comments welcome.

Dave


theerrantwolf.blogspot.co.uk - a blog dedicated to The Horus Heresy and Warhammer 40k

Monday, 6 February 2017

Horus Heresy Weekender - 04/02/2017

I can’t tell you any more about the Horus Heresy weekender than you can find elsewhere. Battle Bunnies did a cracking job as usual and even Games Workshop are covering their own events now on the Warhammer Community page.

What I can say is that I'm glad to get my hands on Inferno, finally, and the rules for my beloved Wolves.

I'm also super excited by that new Space Wolves contemptor that was shown. I cannot wait to add that to my other two.



It was also cool to see Magnus previewed. I think I might have to paint him up as a companion piece to Russ.



I'm surprised to hear that the Horus Heresy series could extend to 15 or 20 books! That would be more than the Imperial Armour series that Forge World already produce and double what Forge World have said previously. Don't get me wrong, I love the series but at the same time, as new books keep getting released, we are left with units that have no models. I just hope they take stock at some point and give us minis for Alpharius, Dorn and the other missing units.

I'm looking forward to new upgrades for the Wolves. The rules in Inferno mention things like combat shields, so I can see there being upgrade sets for these.

I've got a friend coming round tonight for a very small zone mortalis game so I think I'll test out some Grey Slayers and the new rules for Russ. I'll let you know how it goes...

Dave

theerrantwolf.blogspot.co.uk - a blog dedicated to The Horus Heresy and Warhammer 40k

Friday, 3 February 2017

A Legend Rises... Guilliman in 40k!

Just seen these pics from March's White Dwarf, clearly showing Guilliman returning to the 41st Millennium!

We've heard the rumours and I wondered what we'd get. I'm torn, I like and dislike this mini, but what it does do is clearly show the stylistic differences between Warhammer 40k produced by Games Workshop and Age of Darkness produced by Forge World...




Also, looks like someone's been pumping iron whilst in stasis and woke with a very sore head

And the Forge World mini for comparison...
Roboute Guilliman, Primarch of the Ultramarines























What do you guys think?

theerrantwolf.blogspot.co.uk - a blog dedicated to The Horus Heresy and Warhammer 40k