2017 Campaign

Battles in the Rage of Darkness
Battles in the Rage of Darkness is a campaign put together for by me and my friend Rich, to make us play and paint more over the rest of 2017. The aim is to play one game every 6 weeks (approximately) and paint something new for each game.

This page will be updated as we play the games.

This is an escalation campaign using a mixture of Zone Mortalis (HH Book 1), Strike Force (HH Book 3) and standard Age of Darkness missions.

After Prospero, the Wolf King took his battered war fleet back to Terra to report his actions, whereupon he learns of the grave error of his decisions and vows vengeance upon his traitorous brother Horus. 
Melancholy and drowning in the black thoughts of how he had been used, he vows to take the fight to Horus and his treacherous band of brothers. Whilst his fleet re-groups and re-arms, Russ and Dorn devise a series of training exercises to prepare their forces for the theoretical battles they may face in the coming war.
Dorn suggests that they will face many boarding actions as they cripple the enemy fleets that have already started trickling in to the Sol System. Russ agrees, but argues that the war will end in only one way; trudging through the bloody gutters to twist blades into the hearts of his traitorous kin. 
So the brothers set about devising a series of deadly Zone Mortalis and Kill Team training missions to put their sons through their paces…
Overarching rules:
  • No Rites of War below 1000pts
  • No named characters below 2000pts
  • No Lords of War below 3000pts
  • Use blip counters in Zone Mortalis games, with each side having 2 additional blank blip counters to place.
  • Boarding shields block line of sight
Game 1 – 1000pts – Zone Mortalis
Using the Blood in the Void campaign rules

Game 1 ends in a tense draw! Report here
Both the Wolves and Imperial Fists gain 1 Command Point for the draw.

Game 2 – 1500pts – Zone Mortalis
Using the Blood in the Void campaign rules

Game 2 ends in a Fists Win! Report here
The Imperial Fists gain 1 Command Point for the win.
Game 3 – 2500pts – 'Centurian'
Game 3 ends in a Wolves win! Report here
The Wolves gain 1 CP for the win.
Game 4 – 450pts – Strike Force
Using the Victory is Vengeance campaign rules
The victor of Game 3 starts with 4 action points, the loser gains 2.
100pts of newly painted miniatures
Game 5 – 2000pts – Zone Mortalis
Using the Blood in the Void campaign rules
250pts of newly painted miniatures

Game 6 – 3000pts – Age of Darkness standard game
Using the Battles in the Age of Darkness rules
Incorporating an additional 300pts which use the Strike Force deployment rules on the main board
Incorporating an additional 500pts Zone Mortalis game, with the results affecting the main game
 Last game we can use the Command Points we've accumulated using the following table from the 8th Edition rule book:

Let me know your thoughts!
theerrantwolf.blogspot.co.uk - a blog dedicated to The Horus Heresy and Warhammer 40k - Get in touch on Twitter: @davetgent

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